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Showing posts with label patch. Show all posts
Showing posts with label patch. Show all posts

Wednesday, 14 March 2012

Life as a stabilizer - New Patch Failure Fix

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The new crucible patch is released today, and in light of some of the changes that the patch notes have shown me, it seems to be an interesting and mainly UI/Graphically improved version.
   Along with the new patch is an evil thing called the EVE Launcher. The eve launcher is an application that now allows us to update the eve client with ease .. APPARENTLY, but from all that i have seen with this client it has been nothing but failure. Ok i wont be biased and say it is useless as those who like it are allowed to obviously, but i myself hate it. I tried it on the test server about a month ago and to my suprise it failed miserably. However i managed to get the server working by using an external sisilauncher program to work it out, i will post a blog later about how to use it as i feel it is much better.

   Ok well i would normally post about what the new patch will bring to eve and how it will effect us however i feel that due to the EVE Launcher for TQ not working at all for many many users, including me, i will write this blog post about how to patch eve and well make it working without using the launcher.

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Currently you will need to use the launcher to patch it but if that does work you will be required to download eve again from their site. That sounds aweful but fair enough if you cant be effective anough to make a working patch then i suppose i will download again. 2 mins later and the install client downloaded i run it and WOW error fucking installing. Now im extremely frustrated not only are you making me re-download eve as you couldnt bring out a working launcher but now your download client isnt working. To be clear i cannot patch eve nor can i download eve. PETITION FIRED. 3 hours later and no reply still. I could have downloaded and installed in that time.
   With some figuring out and googling i managed to find a way to download eve without having to use the download client or launcher.
   So with all my anger and rage out of the way i will share with you how i did it.

  1. Step one- uninstall eve using control panel

  2. Step two- download the eve executable agent from this link HERE.

  3. Step three- download the payloads 1 and 2, i suggest one at a time otherwise it will increase the time it takes to download them both.

  4. Step four- either have all the downloads in your download folder or make a new one.

  5. Step five- execute the eve insaller and proceed to install as normal.


All of this bi-passes the use of the launcher for the main patch but does involve re-downloading the client.

Anyway hope this helps several people that have had the same problem that i have.

Oh and by the way im back in WARP CORE STABILIZERS. More on that to come.

-Nat
-Come visit us in my channel in eve "cruellas crib"

Tuesday, 29 November 2011

Life as a Stabilizer - New Crucible Patch

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Hello again .. remember me?
Ok good glad you do well i am still around and slowly getting back into eve again .. which is good news right?. I Finally i have my tengu fully fitted for level 4's so i can amuse myself inbetween skyrim sessions.

Today was the release of the new eve expansion, Crucible.. and WOW have they made an absolute fuck ton of changes, a list so long i couldnt even attempt to comment on the patches in here, like i normally do.

But i seriously reccomend you read the notes, if you dont normally .. do this time!

station_new

A break down of what i believe to be the best feature of the new expansion.
  • obviously the release of the new tier 3 battlecruisers, Amarr - Oracle, Minmatar - Tornado, Gallente - Talos, Caldari - naga.
  • Return of the much loved warp tunnel and << AND the engine trails!!
  • For those who still use the station environment, it has now been made gloriously beautiful, go on activate it and have a look .. you know you want to!
  • You can now drag a ship from the ship box onto the station environemnt to activate it
  • The following modules are tech 2 varients of modules allready in eve, they have now been implemented
    -Warfare link II
    -Mining Foreman link II
    -Core probe launcher II
    -Drone link augmentor II
    -Omnidirectional tracking link II
    -Drone tracking computer II
    -Siege module II
    -Triage module II
    -Small remote hull repair system II
    -Medium remote hull repair system II
    -Large remote hull repair system II
    -Bomb launcher II
    -Micro auxiliary power core II
    -Small tractor beam II
    -Capital tractor beam II
    -Warp disruption field generator II
  • EVE killmails will now show implants destroyed when pods are killed
  • Loot all function has been created where you can select all items and take them from a wreck, bring on the race outside jita!
  • all ships can now re-connect to lost drones, and when you disconnect from the server the client will automatically issue a command to attempt to bring your drones back
  • You can now see if your ship is insured or not with ease by simply showing info on your ship, it will displayed at the top
  • ALOT of capital and supercapital changes have been made, you can see them Here
  • the following ammunitions and weapons have had a modification to stats

    - All hybrid charges have been reduced in volume by 50%
    - All hybrid turrets have had their capacity reduced by 50%
    - All XL hybrid turrets now receive a -5 CPU reduction.
    - All large hybrid turrets now receive a -3 CPU reduction.
    - All medium hybrid turrets now receive a -2 CPU reduction.
    - All small hybrid turrets now receive a -1 CPU reduction, with the exception of the 75mm Railgun.
    - Hybrid turrets now use 12% less powergrid, rounded to the nearest number, with the exception of the Light Electron Blaster I, Light Ion Blaster I, 125 mm Railgun I and 75mm Railgun I which remain unchanged.
    - All hybrid turrets have had their reload time reduced to five seconds.
    - The capacitor usage for all hybrid turrets has been reduced by 30%.
    - Small, medium and large blasters will now receive +20% to tracking.
    - Small, medium and large blasters will now receive +5% to damage multiplier.
    - Small, medium and large railguns will now receive +10% to damage multiplier.
    - Small, medium and large railguns will now receive +5% to tracking.
    - All sizes of Javelin ammunition have had their capacitor penalty removed.
    - Javelin, Gleam and Quake have had their tracking penalty turned into a bonus. The tracking speed multiplier has been increased from .75 to 1.25 x.
    - Hail has had its falloff penalty removed completely.
    - Falloff for XL autocannons has been increased by 50%.
    - Missiles and bombs maximum ranges now show up on the tactical overlay.
  • engine_trails
  • The fitting window will now show you your offensive stats, similar to that of EFT and EVE HQ.
  • get killed my concord? .. tough luck you wont get your insurance anymore
  • The aggression timer for combat has been changed. When logging off in space with PVP aggression, the ship will be removed from space 15 minutes after log-off, or 15 minutes after the most-recent aggressive act against the ship, whichever is the latest.
  • The following changes are changes that are made to the market, mainly user interactivity.
  • Drag icon from ‘Details’ view to chat,
    Drag icon from ‘Groups’ view to chat,
    Camera click on all icons you can preview in market,
    Drag fitting from fitting management window to quickbar scroll,
    Drag icon from ‘Details’ view to quickbar,
    Drag icon from ‘Groups’ view to quickbar,
    Drag item from quickbar to chat,
    Drag folder from quickbar to other quickbar folder,
    Drag item from quickbar folder to other quickbar folder,
    Drag item from quickbar folder to quickbar scroll.
  • If you are out of jump range on a stargate, and you issue the jump command, similar to that of the station.. you will automatically apporach and jump when possible
  • THIS IS FANTASTIC! .. the new autopilot tool will allow you to autopilot to a station YES a station !!.. it will then approch and dock whilst you watch titties on the interwebs or making a cup of tea (.. Real men drink tea!)
  • The session change timer has been changed from 30 seconds to 20 seconds and will now be displayed at the top left corner of the screen
  • not really major .. but smexy looking, cynosaural and jump effects for capitals have changed, for the better
  • User interface has a enormous amount of changes, you can see them on the full list under .. well .. User Interface
warp_effect 
Well if you want to read throught he whole thing, and i strongly suggest you do, the link is Here
-Nat -Come visit us in my channel in eve "cruellas crib"

Tuesday, 13 September 2011

Life as a Stabilizer - Patch Notes for Incarna 1.1.1 - September 13th (Today)

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These are the patch notes for todays patch, september 13th.
Most of these are quite important in the sense of annoyance .. so its a "i fucked up, heres the solution" not a "look at whats new and exciting" :/
BUT at least they have fixed the probe brackets .. which for a mission killer is IMPORTANT!. Aswell as well .. getting stuck half way in and out of the station which is well physically stupid.. as EVE IS REAL, dont forget so if EVE really is real .. what is a "server" as they so say in there warning message "Your ship is stuck, as server does not think that it is in a hangar. Please contact customer support to resolve this problem."


User Interface
  • The corporation member list, when viewed with director roles, will now display blank ship info for docked characters instead of reporting them as flying the station they are currently docked in.
  • While using the system scanner scan results with less than 25% strength using three or more probes will now display the appropriate generic bracket for ships, structures, and anomalies.
  • Fixed an issue that would cause undocking characters to receive the error message, "Your ship is stuck, as server does not think that it is in a hangar. Please contact customer support to resolve this problem."
  • When docking a ship with the cargo hold window open the window will remain open once arriving in the station.

Graphic General
  • Lens Flares will now remain active when 'Interior Effects' is set to Medium.

Modules
  • It is no longer possible to online completely damaged modules in a station, thus preventing undocking in that ship.
  • Fixed an issue where reloading or switching ammo would sometimes fail to properly complete.

Macintosh-But who really cares about Mac players anyway .. (jokes love you)
  • Resolved a Macintosh crash when exiting character re-customization.

Agents and Missions
    The cargo capacity check for courier style missions did not correctly check skills and fitted modules. Agents have been informed of this error and will now only giving the warning if the ship's cargo hold is really not sufficient.

Miscellaneous
  • Exiting character customization in captains quarters will put your character in the correct position.

Boosters and Implants
  • Boosters no longer disappear after logging out before undocking.

Miscellaneous
  • Another issue of modules becoming offlined has been resolved.
    A case of characters being stuck when logging into the Captain's Quarters has been fixed.




-Nat -Come visit us in my channel in eve "cruellas crib"